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		<h1>[name]</h1>

		<p class="desc">[name] can be used to apply hierarchical 3D transformations to DOM elements
			via the CSS3 [link:https://www.w3schools.com/cssref/css3_pr_transform.asp transform] property.
			This renderer is particular interesting if you want to apply 3D effects to a website without
			canvas based rendering. It can also be used in order to combine DOM elements with WebGL
			content.<br /><br />
			There are, however, some important limitations:
			<ul>
				<li>It's not possible to use the material system of *three.js*.</li>
				<li>It's also not possible to use geometries.</li>
			</ul>
			So [name] is just focused on ordinary DOM elements. These elements are wrapped into special objects (*CSS3DObject* or *CSS3DSprite*) and then added to the scene graph.
		</p>

		<h2>Examples</h2>

		<p>
			[example:css3d_molecules molecules]<br />
			[example:css3d_orthographic orthographic camera]<br />
			[example:css3d_periodictable periodictable]<br />
			[example:css3d_sprites sprites]<br />
		</p>

		<h2>Constructor</h2>

		<h3>[name]()</h3>

		<h2>Methods</h2>

		<h3>[method:Object getSize]()</h3>
		<p>
			Returns an object containing the width and height of the renderer.
		</p>

		<h3>[method:null render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
		<p>
			Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].<br />
		</p>

		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
		<p>
			Resizes the renderer to (width, height).
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/CSS3DRenderer.js examples/jsm/renderers/CSS3DRenderer.js]
		</p>
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